Wednesday, April 1, 2009

Second Life Building Exercise

I used Wings3D for my first sculpty prim and decided to make a hat for my avatar. After uploading it to Second Life, I had some problems because the hat would attach to the head so my avatar would lose her hair. I decided to link the hair prims and my hat prim together for it to attach to my avatar and it worked perfectly after a few tries. It is a large looking hat, though. I decided to add a blue gingham texture to it.


For my in-world multiple linked prim object, I built a simple apple. I first built the root, the red part of the apple. Then I built the stem and the leaf. I linked all of them together after I put them in the right place, making sure I clicked on the red part last so it would be the root of the object. I added textures to make it seem more realistic.


For my last object, I decided to try out flexi path in-world. I picked a simple object, a flag, to test all the controls in the flexi path. It took a lot of trial and error to test what each control did, but I finally got the flag to wave normally in the wind like it would in the real world. I also added a shiny pole and some texture to make the flag look more interesting.

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