

For my in-world multiple linked prim object, I built a simple apple. I first built the root, the red part of the apple. Then I built the stem and the leaf. I linked all of them together after I put them in the right place, making sure I clicked on the red part last so it would be the root of the object. I added textures to make it seem more realistic.

For my last object, I decided to try out flexi path in-world. I picked a simple object, a flag, to test all the controls in the flexi path. It took a lot of trial and error to test what each control did, but I finally got the flag to wave normally in the wind like it would in the real world. I also added a shiny pole and some texture to make the flag look more interesting.
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