The chapter talked a lot about spatial navigation in vitual worlds. In Toontown, the world has many features which gives players satisfaction for exploring. The chapter said that exploring new places for the sake of just exploring can be fun. To me, it was both frustrating and somewhat exciting exploring the world in Toontown because I was lost yet at the same time it was somewhat fun as I liked building a mental map of the area.
The concept of the rhizome was explained in the HOH chapter: it is boundless and is not linear. Toontown began with a linear story as all players had to go through the initial tasks to have the freedom of going around the virtual world. Afterwards, players can see that nearly all of Toontown is connected. The player can go back and forth as they please (or if their avatars are strong enough.) There is also no ending in Toontown: players can continue to explore, gain experience, play games, fish, role play, or do whatever they wanted as long as it was within the limits of what the program allows.
One of the last aspects the chapter talks about is constructivism. Players are free to role play as their avatar of their choosing in Toontown. Players also are given their own house to build, modify, buy furniture for, and more to share with other players. They are able to create their own things within Toontown.
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