Tuesday, March 10, 2009

Final Project Challenges

I'm still not sure which concept I should pick for my final project yet but I think each one shares a challenge in that I'm not sure how to do my research on them using Second Life. Also, even if I were to do an experiement on Second Life, I'm not sure how I should go about doing it yet.

Some of the challenges for my first concept is that it would be difficult to provide all the assets and rules in building a dungeon. Also, Second Life does not allow for combat against other players or NPCs.

For my second proposal, the most difficult part is probably scripting in the vehicle to move it the way it should with the right key commands. It seems like there is a lot of programming involved. Another challenge would be to simulate a race and having everyone start at the same time.

As for my final concept, the idea itself is really largescale and would need a lot of careful planning, knowledge of how societies work, and many other challenges that are probably not something I could study and know within a month or two.

Monday, March 9, 2009

Bartle Test - Persona

As my persona for the Bartle Test, I got Socializer, which I expected. Strange how this time there were no games listed for people like my persona. Are there no games for Socializers?

Bartle Test - Myself

I took the Bartle Test first as myself and got Achiever. The results seem to accurately represent me. One thing I don't agree with are the games they listed for people like me at the end since I'm definitely not a Call of Duty, Halo, or Left 4 Dead kind of person. At least World of Warcraft was first on the list.

Monday, March 2, 2009

Virtual World Concept III

A third idea for my virtual world will be a place where players can build their own society. The target market of this virtual world are gamers ages 10-30 who likes tactics. The player starts out with a small village establishment and work their way up from there, becoming a city, a country, a world, and eventually galaxies. Throughout these stages, the player can choose to befriend other players who are in the same development stage as they are or go to war against others in the same stage. Other societies include NPCs that players can also ally or go to war with. The goal of this world is to take over the universe, but this will be a difficult task as the game gets more complex with more control of the universe.

Virtual World Concept II

Another idea for a virtual world consists of a place where players can create and customize their own vehicle, specifically cars. The demographics for this world will be males around the ages of 10-28. Although players can customize their avatar, the world focuses on the player customizing and upgrading their virtual car like they would a real car. Players can mod their cars in many ways through the use of in-game money they earn from events such as racing, tournaments, and car shows.

Sunday, March 1, 2009

Virtual World Concept I

My first concept for a virtual world is a place where users can create their own levels or zones. The target market will probably be gamers around the ages of 14 to 30 who like to be creative. In the world, the player will play as a customizable avatar of their own creation within the given limits at the beginning. There are places in the virtual world for people to explore made by the developers, where players find materials to build both their avatars and their new place. Players must purchase new land to build their new area that other players can explore after completion. These areas can be made in collaboration with other players as well. This may be ideal for players who would like to build levels without much scripting knowledge.